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Zeus Maximo
Mentally Assured Destruction
9
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Posted - 2013.01.25 18:59:00 -
[1] - Quote
All of this talk about off-grid boosting "ruining the game" is absolutely mental. Leadership is one of the most out of the way skills to train, around 10 mil sp, and people are now wanting to get it nerfed because they think their enemies are only winning because they use them?
My corporation, Mentally Assured Destruction, is a high sec war dec corporation that is commonly known for wardecing major alliances. You can check our war reports and see this for yourself.
A few wars we have going on now: Test Eve Uni Nulli Secunda Undead. CVA
and in a few weeks we will be permadeccing goons.
This is what we commonly see..... and yes you can see our boosters.
Eve Uni thinks our boosts are unfair
I am an avid reader of all dev blogs, patch notes, and CSM minutes because I have to know what is going on so I can continue to have an edge against the masses. It is not uncommon for us to kill 3 to 5 ships and then our enemies return with a fleet of 50 people.
Test BC's that died
Test Returns with fleet after dying
What I am getting at with all of this is that boosting only makes a difference, and can be noticed, when the users already have an advantage. Eve Uni doesn't complain about our boosters when they have extreme odds. Test didnt complain about our boosters when they had logistics. Too many people as of late have been on this bandwagon to nerf boosters but it won't change how the people that use them fly. If I want to kite I still have to fit nano's. If I have to grab point I still need to overheat. If I want to play station games I still need a buffer. If I want to become unjammable I still need ECCM.
Boosting is and will always be one of the many ways a fleet can gain an advantage over their adversaries.
Current ways of gaining an advantage and their outcome:
ECM: Jam dps, ecm, or logi ECCM: not jammed as much Logi: help fleet stay on field longer Alpha Ships: logi cant deal with alpha damage Proteus booster: increase sensor strength to not get jammed/jam easier Legion booster: boost armor stats to stay on field longer Loki booster: boost kiting tactics to keep out of web range/sig tank Tengu: boost shield stats to stay on field longer Blob: Overwhelm enemy Capitals: out dps/rep enemy Titan bridge: move entire fleet in seconds Covert OPs: go undetected Skill: outsmart enemy <<<<<<<<<<< 90% of a fight
The only time I have ever seen people repeatedly complain about boosting is when they repeatedly accepted fights where they had NO ADVANTAGES listed above but yet wondered why they died. The sad thing about all of this is that one of our biggest complainers, eve uni, has a member on the CSM. Eve uni commonly tells us in local that if we didn't have boosters then we wouldn't have killed them. Yes Eve uni, we killed your Armageddon with t1 MEDIUM guns because we had boosts.
I hope and pray CCP and CCP Fozzie ignore the sore losers on this topic. Since day 1 of eve and LIFE losers have always been looking for excuses as to why they died or lost. Even if boosters are nerfed we will be having a discussion just like this one a year down the road with people saying that its unfair that so and so had this in their fleet.
Simple questions that will help decision making;
Should an EXTREMELY specialized toon with over 20 mil sp not give an advantage to the fleet it is in?
What is the success ratio of the people complaining about the boosters? Do they even understand pvp?
If a tengu booster increases shield ehp shouldnt Pith-A invulns be nerfed too?
Afterburners are the only prop mod that gets better velocity by getting one with a better name. Since that increases speed and helps sig tanking shouldnt it be nerfed along with loki booster?
Did the alliances with on grid boosters win the recent alliance tournament?
If you are reading those and feel like they are taking things too far then you need to also keep your mouth shut on boosting. The 4 boosters are just a few advantage of many in this game and people WILL ALWAYS have advantages. LOSERS will always point fingers BUT it is up to the ones with power to determine who is more full of crap. Just because a portion of the people say something is bad doesn't mean the masses should suffer..... Winners will always be winners and LOSERS will always be looking for excuses.
-Zeus Maximo Proud CEO of Mentally Assured Destruction |

Zeus Maximo
Mentally Assured Destruction
9
|
Posted - 2013.01.25 22:43:00 -
[2] - Quote
Klown Walk wrote:Making them on-grid is not going to make it better, if anything it will get worse. it's still the amount of bonuses you get that's the problem.
Its not a problem by any means. Its just another one of the many ways in this sandbox game someone can have an advantage.
If you hate them so much why dont you train up a toon for a year and a half and have boosts. Or wait, are you not wanting to spend the time and money like the boosters did?
You get what you pay for in this game and the amount of time you put in...... |

Zeus Maximo
Mentally Assured Destruction
11
|
Posted - 2013.01.28 22:34:00 -
[3] - Quote
Nerfing the boosts effective percentages is rather pointless. Leadership skills have been around for quite some time but over the ages more and more complainers come to the forum want heads on the table for why they lost.
9 times out of 10 people die due to their own piloting errors/fc errors. As I stated before boosts is just one of many advantages people have to gain an edge in a fight. If you arent going into a fight with an advantage then you will lose every time.
Skill does count as an advantage and yes I know most of you wont admit to sucking. Thats where most go wrong in the first place.
Reiterate my points from earlier:
Logi's and jammers are far better game changers than boosts.
Logi's can PERMANENTLY keep a ship on field alive
Jammers can PERMANENTLY jam a ship out of a fight
BOOSTERS CANNOT directly affect a fight like said ships above. When you pvp with a booster you still have to grab point and fire your guns in order to win. Boosters are not game changers, they are just another ADVANTAGE! |

Zeus Maximo
Mentally Assured Destruction
11
|
Posted - 2013.01.28 23:22:00 -
[4] - Quote
Cipher Jones wrote:Quote:CCP have already stated on several occasions that OGB is going away Which means it will happen sometime between soonGäó and never. Quote:Logi's and jammers are far better game changers than boosts.
Logi's can PERMANENTLY keep a ship on field alive
Jammers can PERMANENTLY jam a ship out of a fight
BOOSTERS CANNOT directly affect a fight like said ships above. When you pvp with a booster you still have to grab point and fire your guns in order to win. Boosters are not game changers, they are just another ADVANTAGE! This is so good it has to fattening. You can now kill people directly with logistic ships and jammers.
If you cannot see how a logi or a jammer more directly affects a fight than a booster then you do not deserve to be in a fleet.
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Zeus Maximo
Mentally Assured Destruction
11
|
Posted - 2013.01.29 23:34:00 -
[5] - Quote
Cearain wrote:This has become a bad thread, and I feel bad for starting it.
If you think you can win without your ogb alt then do it. But we all know you won't put down the crutch.
If you weren't so dependant on them you wouldn't be in this thread making bad arguments of why OGBs don't really change much.
Pad your killboard with leet "solo" and "small gang" kills while you can. CCP knows OGBs are a cancer for the game's long term health. Its just a matter of time before it is removed.
CCP also understands that complainers and sore losers flood these forums with BS everyday.
OGB are less of an asset as a logi or a falcon considering they don't directly affect a fight. The only thing that drives people mad about them is that they are too lazy to train any other skill in leadership BUT leadership level 5. When the skills are completed the Rewards are worth the time put in to get them.
This argument is just like a person working 10 hours a week wondering why the person working 40 hours a week makes more. THE MORE TIME YOU PUT INTO SOMETHING THE MORE YOU GET OUT OF IT!
btw, I bet you assume everyone has a booster so you blob them :) Weaklings always tend to stick together... |
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